52 Game Challenge Finish #9: Receiver

I’m glad I played Receiver. Its a small game that borders on extreme frustration and almost unplayable rogue-like levels. Its a game that demands you memorize intricate mechanics and execute them through muscle memory alone. Its a game that I in the end, didn’t enjoy, but ended up having a tremendous amount of respect towards.

Receiver was a game made in seven days as part of a indie game design challenge. As a result Receiver’s art style is simple, buildings, enemies and weapons exist without any textures. This doesn’t harm the game however, as the art style, despite its simplistic approach works together with its dark and noir like atmosphere.   As you make your way trough the game’s randomly generated world, you’ll encounter only two types of enemies: robotic turrets and flying drones that quickly home in on your position. Despite the simple enemy design, each one is capable of killing the player in one hit, making it essential to slowly make your way through the game and carefully use your position and weapon to take out enemies. Enemies, being metal, do not go down easily and unless you have incredibly accurate aim, take several successful shots to take down.

As you make your way through each level, you are tasked with finding 11 individual cassette tapes, each of which provide more detail about the world and your place in it. Without spoiling anything, listening to the plot as it slowly unfolds is one of the more interesting aspects of the game and provides incentive to keep moving forward and in many cases, restarting.

The bread and butter of the game though is its gun mechanics. Although you only obtain three weapons in the game, each of these weapons has been meticulously built to function like a real world fire arm. Gone are the days of simply hitting “R” to reload, but reloading, preparing and firing each gun requires a succession of keyboard commands as clips are filled with bullets, inserted into the gun, the gun is cocked and then ready to be fired. Each weapon handles completely differently from one another and along with the mechanics, each new playthough starts the player with a random weapon, amount of ammo and location.

This is what makes the game so tense and so frustrating at the same time. Having complete knowledge of your weapon at all times, being aware of your ammo count and knowing how to handle each enemy with each weapon are the keys to succeeding. I played through and died so many time, that after a certain point, reloading, acquiring my target and firing. I was able to recognize that the heart and soul of the game lies in the gun mechanics more than the actual shooting itself. I experienced a rare moment of excitement as I quickly took out two turrets with well placed shots before quickly reloading and taking out a third flying drone. My victory was short lived as soon as I walked around the corner, being quickly taken care of by a high placed turret.

Receiver is a game that in the end, I didn’t really find an enjoyable and fun experience but an interesting one. Basing the mechanics around the gun itself rather than the gunplay is an interesting choice and something that deserves notice in a market obsessed with mindlessly gunning down enemies. However, the flawed hit detection and unforgiving difficulty didn’t make this an experience that I wanted to come back to once I finished.

Receiver was an interesting experience that I hope gets fleshed out in a full featured game one day as its main mechanic is something that I feel deserves a look at by everyone in the industry. As of now though, Receiver can be played for free through the Humble Store. By clicking on the link below, the next six hours will net you a free copy of Receiver on your own. While there is little to no hesistation to recommend it for the normal price of $4.99 (5,000 won), you absolutely cannot afford to miss out for the price of absolutely nothing .

receiver

Link to Humble Store: https://www.humblebundle.com/store

Remember as of this publishing, the offer only last for the next six hours!

Korea’s Top PC Games

I recently stumbled across a list of the most popular PC games in South Korea. While I am not an analytical expert in any sort of way, I can say that this list does indeed sound accurate.  What surprises me the most is that a game like Sudden Attack is so popular when there are many other, and in my opinion better alternatives available to gamers in Korea.

What doesn’t surprise me is the inclusion of Blizzard titles such as Starcraft, Warcraft III and Diablo III. Blizzard has been ruling the Korean gaming world since I was in high school and only recently with the massive popularity of League of Legends did Starcraft slip from the number one spot.

That being said, I am not a huge fan of any of these titles. Most of the enjoyment of playing these games comes from being competitive or playing with a dedicated group of friends. Perhaps its due the the gaming environment I was brought up in, but competitive PC games were never really my thing, with the most competitive I ever got was playing Counter Strike 1.6 and Team Fortress Classic back in my middle school days.

Oh well, we can’t all be champions right? I’ll never be part of the competitive scene, nor do I really want to. I’ll leave the hardcore training and hours in front of a screen practicing to the pros. I’ll just be right here, playing obscure and retro games from consoles no one remembers.

 

The List of the Top Ten PC Games in South Korea

10. Dungeon & Fighter

9. Warcraft III

8. Starcraft

7. Blade & Soul

6. Aion

5. Lineage II

4. Diablo III

3. Sudden Attack

2. FIFA Online 3

1. League of Legends

You can see the original list here

And the English version here courtesy of Games in Asia.

 

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The After Work Beer and the Buyout of Capcom

As I have matured into a fully functioning adult, the allure of the infamous after work drink has become a welcome treat into my life. It’s something that I do not sample often, similar to a child whose good behavior is occasionally rewarded with a sweet treat, working an 8 hour day occasionally yields its own rewards: in this case an icy cold beer fresh from the tap.

I don’t drink as often as I used to, making the times I do drink with friends and colleagues a nice treat and a little reminder of the little incentives and small prizes that give us that little boost in life. For without the little moments, we would have only the big events in our lives. And since those big events happen sparingly, it would make for one boring and mundane existence. So enjoy the little things be it sweet treats or cold beer.

In other not so sweet news, Capcom has announced that it has not renewed its takeover defense, or the act of balancing stock in order to prevent third parties from taking control of their stock and their company. In other words, this means that the company is now open to buyout, meaning that another third party could in theory, purchase Capcom. While a small part of me would love hear that Nintendo would be purchasing Capcom, greatly expanding their IP catalog (ala Bayonetta 2 and Devil’s Third) and giving them a desperately needed edge against the competition, nothing has been said beyond the official company statement.

While Capcom has released a statement regarding the situation saying that they are trying to take appropriate actions in order to best represent the company. It’s not a confirmed doom and gloom situation for Capcom as of yet, but it comes eerily close to the announcement of Street Fighter executive producer Yoshinori Ono’s departure. Some strange going ons are happening behind Capcom’s door. it will be interesting to see the fate of the company, as I’m sure more announcements will be released over the next couple of days.

I hope things work out well for them. If not, Capcom, the next beer is on me.

ice beer

 

You can read Capcom’s statement: Here